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	<link>http://www.couchbound.net</link>
	<description>CouchBound Network - Your home for original geeky content</description>
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		<title>Thank You For A Great Year</title>
		<link>http://www.couchbound.net/thank-you-for-a-great-year</link>
		<comments>http://www.couchbound.net/thank-you-for-a-great-year#comments</comments>
		<pubDate>Sat, 21 Jan 2012 00:11:51 +0000</pubDate>
		<dc:creator>Derek Lavigne</dc:creator>
				<category><![CDATA[Codex]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2510</guid>
		<description><![CDATA[It's actually very difficult for me to write this, but today we've come to the decision to close CouchBound. Unfortunately, Ken, Jade, and myself are so busy that we cannot maintain the site at the level that we feel it deserves. So, we come to the decision that the time is right to close up shop rather than let the site languish with only a couple of posts per week.

We'd like to thank all of you who came to the site and supported us over the past year and helped build this site into what it is. Although I have already sent them separate messages, I'd like to take the opportunity to thank the staff of CouchBound and our content partners as well. You are all extremely talented people and I wish you nothing but the best.

What the future may hold for our production of material, I don't think any of us can say for sure. We do intend, once everything calms down a bit, to get back to podcasting, so be on the lookout for that. I don't want to make this long and drawn out, but again, thank you all.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s actually very difficult for me to write this, but today we&#8217;ve come to the decision to close CouchBound. Unfortunately, Ken, Jade, and myself are so busy that we cannot maintain the site at the level that we feel it deserves. So, we come to the decision that the time is right to close up shop rather than let the site languish with only a couple of posts per week.</p>
<p>We&#8217;d like to thank all of you who came to the site and supported us over the past year and helped build this site into what it is. Although I have already sent them separate messages, I&#8217;d like to take the opportunity to thank the staff of CouchBound and our content partners as well. You are all extremely talented people and I wish you nothing but the best.</p>
<p>What the future may hold for our production of material, I don&#8217;t think any of us can say for sure. We do intend, once everything calms down a bit, to get back to podcasting, so be on the lookout for that. I don&#8217;t want to make this long and drawn out, but again, thank you all.</p>
]]></content:encoded>
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		<item>
		<title>Bullet Heaven HD, Episode 32 &#8211; Macross: Do You Remember Love?</title>
		<link>http://www.couchbound.net/bullet-heaven-hd-episode-32-macross-do-you-remember-love</link>
		<comments>http://www.couchbound.net/bullet-heaven-hd-episode-32-macross-do-you-remember-love#comments</comments>
		<pubDate>Fri, 20 Jan 2012 18:41:28 +0000</pubDate>
		<dc:creator>Ed Tremblay</dc:creator>
				<category><![CDATA[Bullet Heaven]]></category>
		<category><![CDATA[Bullet Heaven HD]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Macross Do You Remember Love 1984 Sega Saturn Horizontal Shmup]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2507</guid>
		<description><![CDATA[In 1997, Bandai Visual released The Super Dimension Fortress Macross: Do You Remember Love for the Sega Saturn and Playstation. Being based directly on the 1984 anime classic, it&#8217;s no Scrambled Valkyrie (episode 18), but can it still hold its own? Did you like what you saw here today? Questions and comments are not only [...]]]></description>
			<content:encoded><![CDATA[<p>In 1997, Bandai Visual released <em>The Super Dimension Fortress Macross: Do You Remember Love</em> for the Sega Saturn and Playstation. Being based directly on the 1984 anime classic,  it&#8217;s no Scrambled Valkyrie (<a href="http://www.couchbound.net/bullet-heaven-episode-18-macross-scrambled-valkyrie">episode 18</a>), but can it still hold its own? <span id="more-2507"></span></p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/gLgm8QFC2YU?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gLgm8QFC2YU?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Did you like what you saw here today? Questions and comments are not only welcome but encouraged! </p>
]]></content:encoded>
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		</item>
		<item>
		<title>The TPCS Fan-Fiction Special</title>
		<link>http://www.couchbound.net/the-tpcs-fan-fiction-special</link>
		<comments>http://www.couchbound.net/the-tpcs-fan-fiction-special#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:00:30 +0000</pubDate>
		<dc:creator>Evan Killham</dc:creator>
				<category><![CDATA[Frequency]]></category>
		<category><![CDATA[This Podcast...]]></category>
		<category><![CDATA[evan]]></category>
		<category><![CDATA[evan killham]]></category>
		<category><![CDATA[this podcast]]></category>
		<category><![CDATA[this podcast contains spoilers]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2501</guid>
		<description><![CDATA[In a special episode of This Podcast Contains Spoilers, Evan flies solo and reads a lot of fanfic. Some of it is graphic, so maybe headphones would be a good idea.]]></description>
			<content:encoded><![CDATA[<p>Evan goes it alone to talk about three kinds of fan fiction. It gets pretty dark.</p>
<p>THIS EPISODE IS ABSOLUTELY NSFW.</p>
<p><strong>Runtime:</strong> 0:50:55<br />
<strong>Download:</strong> [<a href="http://traffic.libsyn.com/thispodcast/TPCS_Fan_Fiction.mp3" target="_blank">MP3</a>]<br />
<strong>Subscribe:</strong> [<a href="http://itunes.apple.com/us/podcast/this-podcast-contains-spoilers/id386266102" target="_blank">iTunes</a>]  [<a href="http://thispodcast.libsyn.com/rss" target="_blank">RSS</a>]<br />
<strong>Contact: </strong><a href="http://twitter.com/thispodcast" target="_blank">@ThisPodcast</a></p>
<p><strong>Hosts:</strong> Evan Killham (<a href="http://twitter.com/evankillham" target="_blank">@EvanKillham</a>)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bullet Heaven HD, Episode 31 &#8211; Darius Twin</title>
		<link>http://www.couchbound.net/bullet-heaven-hd-episode-31-darius-twin</link>
		<comments>http://www.couchbound.net/bullet-heaven-hd-episode-31-darius-twin#comments</comments>
		<pubDate>Fri, 13 Jan 2012 13:12:17 +0000</pubDate>
		<dc:creator>Ed Tremblay</dc:creator>
				<category><![CDATA[Bullet Heaven]]></category>
		<category><![CDATA[Bullet Heaven HD]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Darius Twin]]></category>
		<category><![CDATA[Horizontal]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Super NES]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[Yoko]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2498</guid>
		<description><![CDATA[The Super NES, as it was, didn&#8217;t have a tremendous amount of shooters for it. As the first ever console exclusive game in the series, Darius Twin offered solid, 1 or 2 Player Co-Op play in 1991, albeit with few bells and whistles. How does it hold up? Did you enjoy what you saw here [...]]]></description>
			<content:encoded><![CDATA[<p>The Super NES, as it was, didn&#8217;t have a tremendous amount of shooters for it. As the first ever console exclusive game in the series, Darius Twin offered solid, 1 or 2 Player Co-Op play in 1991, albeit with few bells and whistles. How does it hold up?<span id="more-2498"></span></p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/sVBUVAZ3o2Q?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sVBUVAZ3o2Q?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Did you enjoy what you saw here today? Questions and comments are not only welcome, but encouraged! </p>
<p>If you&#8217;d like to support Bullet Heaven, be sure to check out <em>Where the Air is Thin</em> and <em>Bullet Heaven: The Original Tracks</em> on http://smpmusicproductions.bandcamp.com &#8211; each album is only $5.00 and all proceeds go directly back into production! </p>
]]></content:encoded>
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		<item>
		<title>inD &#8211; Sequence</title>
		<link>http://www.couchbound.net/ind-sequence</link>
		<comments>http://www.couchbound.net/ind-sequence#comments</comments>
		<pubDate>Wed, 11 Jan 2012 23:09:40 +0000</pubDate>
		<dc:creator>Derek Lavigne</dc:creator>
				<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[inD]]></category>
		<category><![CDATA[derek]]></category>
		<category><![CDATA[derek lavigne]]></category>
		<category><![CDATA[iridium games]]></category>
		<category><![CDATA[rhythm games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[sequence]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2469</guid>
		<description><![CDATA[The second episode of inD focuses on Sequence]]></description>
			<content:encoded><![CDATA[<p>The second episode of inD focuses on Iridium Studios&#8217; first game, the hybrid Rhythm RPG game Sequence. If that description sounds insane, you&#8217;re exactly right.</p>
<p><object width="640" height="355"><param name="movie" value="http://www.youtube.com/v/_rXHaFRBOe8?hd=1;version=3&amp;hl=en_US;theme=light;showinfo=0;autohide=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="355" src="http://www.youtube.com/v/_rXHaFRBOe8?hd=1;version=3&amp;hl=en_US;theme=light;showinfo=0;autohide=1" allowfullscreen="true" ;allowscriptaccess="always"></embed></object></p>
<p>Iridium Studios &#8212; <a href="http://www.playiridium.com">http://www.playiridium.com/</a><br />
Buy Sequence on Steam &#8211;<a href=" http://store.steampowered.com/app/200910/"> http://store.steampowered.com/app/200910/</a></p>
]]></content:encoded>
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		<item>
		<title>What Demon&#8217;s Souls Is Teaching Me</title>
		<link>http://www.couchbound.net/what-demons-souls-is-teaching-me</link>
		<comments>http://www.couchbound.net/what-demons-souls-is-teaching-me#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:11:16 +0000</pubDate>
		<dc:creator>Isaiah Taylor</dc:creator>
				<category><![CDATA[Codex]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Criticism]]></category>
		<category><![CDATA[demon's souls]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2371</guid>
		<description><![CDATA[Lamenting the time spend with a very different kind of game in this generation]]></description>
			<content:encoded><![CDATA[<p>There was a time where I&#8217;d review every new game that popped up in my mail box. Consider me burned out. I cut most ties with public relations companies and my Gamefly account is collecting whatever the digital version of dust is [bit rot?].  The strangest of all these changes would be that I began playing <em>Demon&#8217;s Souls</em>. A now two year-old Japanese RPG that has prevented me from thinking logically about any other game I&#8217;ve been playing around its orbit. Because, let&#8217;s be honest, once you make it to a certain age, there is your <em>main game</em> and the games you play before playing your <em>main game</em>.</p>
<div id="attachment_2372" class="wp-caption aligncenter" style="width: 636px"><a href="http://www.couchbound.net/wp-content/uploads/2011/12/demons-souls.jpg"><img class="size-full wp-image-2372 " title="demons-souls" src="http://www.couchbound.net/wp-content/uploads/2011/12/demons-souls.jpg" alt="" width="626" height="350" /></a><p class="wp-caption-text">I picked the Soldier class, because I liked how he looked on the cover of the box. In hindsight, probably not my best decision.</p></div>
<p style="text-align: center;">&nbsp;</p>
<p>Prior to me going into this kind of gaming hibernation, I was well aware of the industry&#8217;s echo chamber. If you&#8217;re reading this then you are probably well aware of <em>Demon&#8217;s Souls</em> unabashed difficulty. Or, I should say, you are privy to what reviews and gaming personalities have said about the game&#8217;s flaws and triumphs. Here&#8217;s the thing, I&#8217;m not finding Demon&#8217;s Souls difficult. This isn&#8217;t to say that I don&#8217;t recognize how the game <em>could</em> be difficult. Due to the game&#8217;s design, time has changed <em>Demon&#8217;s Souls</em>. The odd thing is, I don&#8217;t know if it&#8217;s for the better, or for worse &#8212; but I&#8217;m playing a different game.</p>
<p>The well-known systems in <em>Demon&#8217;s Souls</em> are provoking the games environment to change over time. The game I&#8217;m playing now is littered with hundreds of messages from previous players. They warn me to &#8220;proceed with caution&#8221; or &#8220;it&#8217;s safe here.&#8221; Some of the messages could be traps, but the game allows players to rate or recommend messages. See a low rated, &#8220;this guy is a friend.&#8221; I&#8217;ll tend to stay on my guard. If I want to be helpful &#8212; or sadistic &#8212; I could leave a message for other brave participants. I can leave a mark and it means something.</p>
<p>Among a litany of lessons, this game that has caused me equal amounts of frustration as it has immutable joy, <em>Demon&#8217;s Souls</em> is a kind of teaching tool. The most recent lesson came from a five hour romp the night before writing this article. I spent a great deal of time grinding and raising the stats of my Soldier-type character. Enemies that gave me such sweaty palms prior to a first blow being exchanged are effortlessly ousted.</p>
<div id="attachment_2373" class="wp-caption aligncenter" style="width: 630px"><a href="http://www.couchbound.net/wp-content/uploads/2011/12/demons-souls-138021-20081003_36.jpg"><img class="size-full wp-image-2373" title="demons souls - 138021-20081003_36" src="http://www.couchbound.net/wp-content/uploads/2011/12/demons-souls-138021-20081003_36.jpg" alt="" width="620" height="349" /></a><p class="wp-caption-text">Arguments over punitive death versus learning the battle system continue to rage on. The detractors and enthusiasts have probably functioned as a form of advertising. In doing so, we may have discovered a new system of word-of-mouth marketing.</p></div>
<p style="text-align: center;">&nbsp;</p>
<p>However, I thought I was playing another game. I thought I was playing a first-person shooter, where the enemies are locked into a drone-like script. If I hurt them, they don&#8217;t feel it. In <em>Demon&#8217;s Souls</em>, a more intelligent enemy backs off, assesses range. They even heal themselves. I thought I was playing an action adventure game. I ran out of healing items at one point, but I was in a room with foes with laughable health. So laughable, I ran forward. Slicing and stabbing my way to the top of a staircase &#8212; looking cool while doing so. In the process, wasting my endurance and in the process, dying for reasons I could attribute to a current generation of games pre-programming me to always value <em>the killing</em>, as opposed to value being killed.</p>
<p>It isn&#8217;t that <em>Demon&#8217;s Souls</em> is a throwback to a forgotten generation of games. There are games then and now that don&#8217;t care about how the player perceives the world they play in. There are JRPGs that just want you have <em>fun</em> [hence, pressing "X" in just about any <em>Final Fantasy</em> game to win]. This game, much like any other, is a form of reality escapism which has me totally enraptured. However, I can&#8217;t help but think what would it have been like had I have played the game when it initially was released.</p>
<p>Valuing death is a subject that isn&#8217;t tread upon in this current generation of games. We want, we need, to have the player consistently rewarded. We need to <em>feel</em> like we are escaping to a word with minimal consequences, because the <em>actual</em> world we live in has plenty. This is why <em>Demon&#8217;s Souls</em> functions [also] as a survivor horror simulator. If you die, you are sent to a hub world with other meandering souls. Your only chance of redemption is, while in soul form, to journey through the world again with all the enemies back where they were. You lose all the souls you&#8217;ve collected and you have half of your health [wear the Cling Ring, it helps]. You must touch the blood puddle from whence you previously died, and if you die prior to getting to said puddle, you lose those previous souls as well. This is where I agree with <em>Demon&#8217;s Souls</em> detractors.</p>
<p style="text-align: center;">&nbsp;</p>
<div id="attachment_2374" class="wp-caption aligncenter" style="width: 630px"><a href="http://www.couchbound.net/wp-content/uploads/2011/12/demons-souls-goty-02.jpg"><img class="size-full wp-image-2374 " title="demons-souls-goty-02" src="http://www.couchbound.net/wp-content/uploads/2011/12/demons-souls-goty-02.jpg" alt="" width="620" height="400" /></a><p class="wp-caption-text">The Nexus -- Consider it to be like Limbo or Purgatory, only there&#39;s a possibility everyone you&#39;re talking to in this world, isn&#39;t your friend.</p></div>
<p>A game centered around punishing the player for their mistakes isn&#8217;t inviting. It could almost be misconstrued as a means of snobbish rejection. Another lesson. The current climate of games is almost wholly reliant on the money made within it&#8217;s first couple months of release. These games, even the small experiments that don&#8217;t get much advertising cost hundreds, if not millions to make. Disc-based games and media of any kind take a great deal of marketing and savvy to make it onto a store shelf. Especially in the age of rising digital and mobile media. It&#8217;s completely vexing as to how <em>Demon&#8217;s Souls</em> ended up on store shelves. The game is figuratively seen as a <em>dare to play</em>. As games become more expensive to produce, less chances will be taken. <em>Demon&#8217;s Souls</em> teaches us to value these chances. Even if the chance taken, is at odds with what you really want.</p>
<p>I&#8217;m thirty-two  hours into <em>Demon&#8217;s Souls </em>and I&#8217;m not even halfway through the game. One of the reasons why I wrote this was centered around post-mortem perception. How we look at games and how games grow. Not many perceptions change and not many games grow over time. This isn&#8217;t meant to be a fanboy letter to <em>Demon&#8217;s Souls</em> enthusiasts. To be honest, the melee combat isn&#8217;t that great and the targeting system is just as unwieldy as the camera controls. These words aren&#8217;t meant to be taken as yet another, &#8220;if you don&#8217;t like it then you don&#8217;t <em>get it</em>.&#8221;</p>
<p>I found something here. It isn&#8217;t perfect, but it feels special. It&#8217;s been a while since I felt a game, a film or piece of literature carried some sort of weight &#8212; magnitude. I found a world here that is just as inviting as it is revolting. I&#8217;ll tell you more about it when I&#8217;m finished learning about this place.</p>
]]></content:encoded>
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		<item>
		<title>Exploding Barrel Podcast #214</title>
		<link>http://www.couchbound.net/exploding-barrel-podcast-214</link>
		<comments>http://www.couchbound.net/exploding-barrel-podcast-214#comments</comments>
		<pubDate>Fri, 06 Jan 2012 02:43:17 +0000</pubDate>
		<dc:creator>CB Staff</dc:creator>
				<category><![CDATA[Exploding Barrel]]></category>
		<category><![CDATA[Frequency]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aj]]></category>
		<category><![CDATA[aj minotti]]></category>
		<category><![CDATA[ajguy]]></category>
		<category><![CDATA[epic mickey]]></category>
		<category><![CDATA[mike]]></category>
		<category><![CDATA[mike minotti]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[tolkoto]]></category>
		<category><![CDATA[vox media]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2465</guid>
		<description><![CDATA[Mike and AJ take a look back at the highs and lows of 2011]]></description>
			<content:encoded><![CDATA[<p>Mike and AJ are here to begin bringing 2011 to a close. We take a look back at some of our most pleasant surprises and biggest disappointments. We also weigh in one Sonic the Hedgehog 4: Episode 2 and Epic Mickey 2, discuss Vox Media’s big gaming push, and talk a little more SWTOR.</p>
<p><strong>Runtime:</strong> 35:00<br />
<strong>Download:</strong> [<a href="http://media.blubrry.com/ebp/p/www.ebpodcast.com/episodes/The_Exploding_Barrel_Podcast_S214.mp3" target="_blank">MP3</a>]<br />
<strong>Subscribe:</strong> [<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=262857080" target="_blank">iTunes</a>]  [<a href="http://ebpodcast.com/feed/" target="_blank">RSS</a>]<br />
<strong>Contact: </strong><a href="http://twitter.com/explodingbarrel" target="_blank">@ExplodingBarrel</a></p>
<p><strong>Hosts:</strong> Mike Minotti (<a href="http://twitter.com/tolkoto" target="_blank">@Tolkoto</a>) and AJ Minotti (<a href="http://twitter.com/ajguy" target="_blank">@AJGuy</a>)</p>
]]></content:encoded>
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		<item>
		<title>This Podcast Contains Spoilers &#8211; Star Trek: The Next Generation</title>
		<link>http://www.couchbound.net/this-podcast-contains-spoilers-star-trek-the-next-generation</link>
		<comments>http://www.couchbound.net/this-podcast-contains-spoilers-star-trek-the-next-generation#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:02:30 +0000</pubDate>
		<dc:creator>Evan Killham</dc:creator>
				<category><![CDATA[Frequency]]></category>
		<category><![CDATA[This Podcast...]]></category>
		<category><![CDATA[evan]]></category>
		<category><![CDATA[evan killham]]></category>
		<category><![CDATA[this podcast]]></category>
		<category><![CDATA[this podcast contains spoilers]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2460</guid>
		<description><![CDATA[Evan and his guest discuss Star Trek: The Next Generation.]]></description>
			<content:encoded><![CDATA[<p>Daniel Feit joins Evan (FROM THE FUTURE) to discuss Star Trek: The Next Generation. Topics include Original Series baggage, listeners&#8217; favorite episodes, and ghost sex.</p>
<p><strong>Runtime:</strong> 1:32:55<br />
<strong>Download:</strong> [<a href="http://traffic.libsyn.com/thispodcast/TPCS_Star_Trek_TNG.mp3" target="_blank">MP3</a>]<br />
<strong>Subscribe:</strong> [<a href="http://itunes.apple.com/us/podcast/this-podcast-contains-spoilers/id386266102" target="_blank">iTunes</a>]  [<a href="http://thispodcast.libsyn.com/rss" target="_blank">RSS</a>]<br />
<strong>Contact: </strong><a href="http://twitter.com/thispodcast" target="_blank">@ThisPodcast</a></p>
<p><strong>Hosts:</strong> Evan Killham (<a href="http://twitter.com/evankillham" target="_blank">@EvanKillham</a>) and Daniel Feit (<a href="http://twitter.com/feitclub" target="_blank">@feitclub</a>)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Bound to Build &#8211; Episode 007</title>
		<link>http://www.couchbound.net/bound-to-build-episode-007</link>
		<comments>http://www.couchbound.net/bound-to-build-episode-007#comments</comments>
		<pubDate>Sun, 01 Jan 2012 02:57:18 +0000</pubDate>
		<dc:creator>Derek Lavigne</dc:creator>
				<category><![CDATA[Bound to Build]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[bound to build]]></category>
		<category><![CDATA[couchbound]]></category>
		<category><![CDATA[couchbound network]]></category>
		<category><![CDATA[creeper]]></category>
		<category><![CDATA[derek]]></category>
		<category><![CDATA[derek lavigne]]></category>
		<category><![CDATA[let's play]]></category>
		<category><![CDATA[minecraft]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2456</guid>
		<description><![CDATA[A new name and a new episode, Bound to Build Episode 007 go!]]></description>
			<content:encoded><![CDATA[<p>After an extended delay, welcome back to Episode 007 of CouchBound&#8217;s Bound to Build. On this episode, we survey the area and set up some bare essentials.</p>
<p><iframe width="640" height="355" src="http://www.youtube.com/embed/kEk0TReweuw" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bullet Heaven HD, Episode 30 &#8211; Bangai-O HD</title>
		<link>http://www.couchbound.net/bullet-heaven-hd-episode-30-bangai-o-hd</link>
		<comments>http://www.couchbound.net/bullet-heaven-hd-episode-30-bangai-o-hd#comments</comments>
		<pubDate>Sat, 31 Dec 2011 23:25:15 +0000</pubDate>
		<dc:creator>Ed Tremblay</dc:creator>
				<category><![CDATA[Bullet Heaven]]></category>
		<category><![CDATA[Bullet Heaven HD]]></category>
		<category><![CDATA[Cinema]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bangai-O]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[Twin Stick]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.couchbound.net/?p=2452</guid>
		<description><![CDATA[This episode of Bullet Heaven is so intense, it&#8217;s called Missile Heaven. Forget Bullet Hell, this is Missile Hell! Bangai-O HD: Missile Fury for the XBLA will punish you in unimaginable ways&#8230; but you&#8217;ll keep coming back for more. Just how does this ultra-sadomasochistic game hold up? Watch to find out! Did you like what [...]]]></description>
			<content:encoded><![CDATA[<p>This episode of Bullet Heaven is so intense, it&#8217;s called Missile Heaven. Forget Bullet Hell, this is <em>Missile</em> Hell! Bangai-O HD: Missile Fury for the XBLA will punish you in unimaginable ways&#8230;<span id="more-2452"></span> but you&#8217;ll keep coming back for more. Just how does this ultra-sadomasochistic game hold up? Watch to find out!</p>
<p><center><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/0ym2gboFUp0?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0ym2gboFUp0?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>Did you like what you saw here today? Questions and comments are not just welcome&#8230; they&#8217;re encouraged!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
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